Foam shader tech test. A lot of things in this game engine needs to be interpret, almost reverse engineered to understand what and how things work behind the scenes
Foam shader practical test
Powerline tool in Houdini
The playable area marked in red. All the other is surrounding terrain required for enhanced immersion
The distant terrain makes all the difference
The distant terrain makes all the difference
I've created custom tools in Houdini to be able export placement of ground textures, foliage, rocks and trees
I've created custom tools in Houdini to be able export placement of ground textures, foliage, rocks and trees
I've created custom tools in Houdini to be able export placement of ground textures, foliage, rocks and trees
I'm working on a new iteration of the map Rennebu for Farming Simulator 25.
It is a mod map made on my spare time.
I'm using Houdini for most of the process for environment, textures, foliage, forests and rivers.