Website powered by

FS25 Rennebu Map and Environment

Early iteration

Early iteration

Current iteration

Current iteration

Foam shader tech test. A lot of things in this game engine needs to be interpret, almost reverse engineered to understand what and how things work behind the scenes

Foam shader practical test

Powerline tool in Houdini

The playable area  marked in red. All  the other is surrounding terrain required for enhanced immersion

The playable area marked in red. All the other is surrounding terrain required for enhanced immersion

The distant terrain makes all the difference

The distant terrain makes all the difference

The distant terrain makes all the difference

The distant terrain makes all the difference

I've created custom tools in Houdini to be able export placement of ground textures, foliage, rocks and trees

I've created custom tools in Houdini to be able export placement of ground textures, foliage, rocks and trees

I've created custom tools in Houdini to be able export placement of ground textures, foliage, rocks and trees

I've created custom tools in Houdini to be able export placement of ground textures, foliage, rocks and trees

I've created custom tools in Houdini to be able export placement of ground textures, foliage, rocks and trees

I've created custom tools in Houdini to be able export placement of ground textures, foliage, rocks and trees

I'm working on a new iteration of the map Rennebu for Farming Simulator 25.
It is a mod map made on my spare time.

I'm using Houdini for most of the process for environment, textures, foliage, forests and rivers.